![]() ![]() ![]() Developers already said that, they did try 60fps but it didn't so well because it breaks game physics and animations, timing that things for every single animations and cutscenes(they are real time rendering i think)60fps would be huge time consuming process so they choose not to break the game, im also thinking that they are not the original coders of the game(Clover studio is closed and their programmers not on Capcom), so maybe that is also a option not to try and fix the fps. This mod is using Unitys motion interpolation feature to increase the framerate, and some game elements are still locked to 30 FPS. I dont mind the limitation but some people do so i thought a post that would bring up ideas on how to fix the fps cap could be a good way to start rather than bashing or defending their choice. They wanted to make it 60 fps and more but the game broke at higher framerate. I just want more people to buy the game, if it sells well we might get a sequel after bayo 3 is done since hideki kamiya said he was interested. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Publicado originalmente por LetsPlayNintendoITA:and the 100th post about 60fps goes to ![]()
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