![]() Included tilesets/font.ttf/colors.txt/init. BLACK and WHITE are pure black and white again, respectively changed minecart and wheelbarrow position for compatibility with new leaves (¼ and ½) glumprong trees don't need custom raws anymore Updated for 40.11 (added another entry to d_init.txt)Īdded missing to d_init.txt Updated for 40.13 (added another entry to d_init.txt) Moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now) Tweaked tile for lower elevation,made down ramp smaller Updated for 42.01 (added some entries to d_init.txt and adjusted raw/objects/item_tools.txt) Reverted floors, walls, and mechanism to default ASCII tile Updated for 44.01 (init, d_init, item_tool) New tile for barrel (still looks like shit with fg&bg color, i.e. If you want to try the others (a clean version of the default square 16x16, based on Haowan's, and a version of Taffer's tileset compatible with the CLA creature graphics and raws), open data/init.txt and replace all 4 instances of "CLA.png" with the name of your new tileset.Īdded lower elevation background to #249 (boulder at lower elevation) if youre going for a honeycomb design youre going to want diagonal walls, while more rectangular works would use straight ones, and ones with 2x2 pillars might. By default it uses "CLA" (the one in the sample images). Personally, I still keep the base tileset in forts that Ive started with it, but for others Ive changed it - tbh, what tileset is best also depends a little on the fortress e.g. It comes preinstalled with the newest DF version (as soon as I get to update it), its own Color Scheme, a TrueType font with glyphs identical to the tileset, and three 18x18 tilesets. It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to kill you their untimely death at first glance.Īnimals are now slightly altered, very adorable letters. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example). It includes graphics for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. I made a Graphic set that tries to keep the simplicity and ease-of-recognition of ASCII-like tilesets and add a little beauty and variety of graphic sets. Hello! Long time lurker finally found a reason to register on the forums. ![]()
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